package com.jcj.house;

import com.jcj.gd2d.GameObject;

public class Fruta extends GameObject {
    public static float FRUTA_WIDTH = 0.3f;
    public static float FRUTA_HEIGHT = 0.3f;
    public static final float FRUTA_VELOCITY = 3f;

    public Fruta(float x, float y) {
        super(x, y, FRUTA_WIDTH, FRUTA_HEIGHT);
    }

}
